mtgathering:

Séance is an interesting card, to say the least. It doesn’t give the token haste, so it can’t actually attack, but creatures can do more than just attack for the win. This card might be really good with Birthing Pod, to get free creatures to sacrifice after a sweeper, or to get an extra trigger out of Acidic Slime, Blade Splicer, or Geist-Honored Monk.
I’m not sure if it’s good in Limited or not though. Sure, I can bring in a blocker from the grave on my opponent’s turn, but most of my creatures in Limited are beaters or creatures that need to tap to activate. Séance just doesn’t work well with those creatures.

Cool card, can also be abused with sundial of the infinite as well. Seems some what worthless outside of those few instances though.

mtgathering:

Séance is an interesting card, to say the least. It doesn’t give the token haste, so it can’t actually attack, but creatures can do more than just attack for the win. This card might be really good with Birthing Pod, to get free creatures to sacrifice after a sweeper, or to get an extra trigger out of Acidic Slime, Blade Splicer, or Geist-Honored Monk.

I’m not sure if it’s good in Limited or not though. Sure, I can bring in a blocker from the grave on my opponent’s turn, but most of my creatures in Limited are beaters or creatures that need to tap to activate. Séance just doesn’t work well with those creatures.

Cool card, can also be abused with sundial of the infinite as well. Seems some what worthless outside of those few instances though.

5 new Dark Ascension cards spoiled

Really loving the art from this set.

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Dark Ascension spoiler

Ghooouuullllll Tree

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New Dark Ascension spoilers

SPOILER ALERT:

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Game Day top 8 card.

Game Day top 8 card.

Dredge or Reanimator?

ohthezombies:

competitivemtg:

lordofillusions:

Out of curiosity, which deck do you guys prefer? I’m partial to Reanimator myself. 

I mean for Legacy purposes and such of course. 

Reanimator. Dredge always seems like a deck that’s reward isn’t worth the work you put into it. The deck is good, but because it’s so hard to play properly, especially games 2-3, it’s just never seemed worth it to me.

They’ve both got the ups and downs.  Dredge is more resilient to graveyard hate than Reanimator, particularly pin-point hate.  Dredge is much cheaper to build than Reanimator.  Dredge’s biggest strength probably lies in the fact that it’s not really playing Magic.  I can’t think of another deck where you can cast 1-2 spells and still easily win.  You don’t really care about normal notions of card advantage, and you’re pretty resilient to counterspells.  Reanimator on the other hand, you’ve got counters to interact with your opponent, a flexible game plan in what to tutor and reanimate, and an alt-win in the form of Show and Tell.  

And, as a disclaimer, I do play Dredge, so I’m not fully impartial.  But I’d love to finish putting together Reanimator and play that sometime too.  

Yeah hopefully you do, reanimator is a lot of fun. And even though it’s more susceptible to GY hate you have counters, spells to dig, and S&T out of the board, so the hate isn’t that scary, unless it’s faerie macabre.

Dredge or Reanimator?

lordofillusions:

Out of curiosity, which deck do you guys prefer? I’m partial to Reanimator myself. 

I mean for Legacy purposes and such of course. 

Reanimator. Dredge always seems like a deck that’s reward isn’t worth the work you put into it. The deck is good, but because it’s so hard to play properly, especially games 2-3, it’s just never seemed worth it to me.

mtgfan:

mtgfan:

Announcing Avacyn Restored

Magic’s May 2012 set, code-named “Roll,” is called Avacyn Restored. Although it’s the third set of the Innistrad block, it will be a large set. This means that Innistrad Block Constructed will be composed of all three sets, but Avacyn Restored will be drafted by itself. Sealed events will use six Avacyn Restored booster packs.

Prerelease Events April 28-29, 2012
Release Date May 4, 2012
Launch Weekend May 4-6, 2012
Game Day May 25-26, 2012

reblogging this again because it deserves to be at the top of my page before i go to sleep”

Event info for the upcoming 2011 Magic the Gathering World Championships. THIS WILL BE THE LAST PUBLIC PRO TOUR EVENT SO MAKE SURE YOU COME OUT.

November 16th - 20th

Magic Weekend San Francisco’s public events will start on Wednesday the 16th! We will sign up and run 8-player, single-elimination events from 2 p.m. until 9 p.m. All Booster Drafts will be $10 and all Constructed events will be $5. The 2011 World Championships start on Thursday, November 17.

Magic Weekend San Francisco Promo Card


Whenever you register for any public event at Magic Weekend San Francisco, you will receive a premium foil copy of Ajani Goldmane (one per person per event, while supplies last).

Weekend-Long Public Events

Single-Elimination Events

Weekend-long Public Events have no specific start time. Registration for these events is continuously open and each event will start once the appropriate number of players has registered (Subject to space and judge availability). Public Events are available during the following hours:

Registration Opens: 11:00 AM on Thursday, 9:00 AM on Friday, Saturday, and Sunday. 
Registration Closes: 8:00 PM each night

Booster Draft events will be run using Innistrad boosters.

Click here for more info

Before I can answer this I feel like the meta should be defined. As of right now the last couple of major tournaments show the best decks to be: Wolfrun, Solar Flare, mono black infect* and some sort of blue control or mono red.

Even though mono black infect shows 10% I think that will wildly climb in the next couple of weeks as it’s good and a lot of people are interested in playing it. After talking to some friends I feel like a black deck is the most well positioned in the meta, wolfrun can’t really beat a lot of spot removal, they’re either playing fat dudes or going all in on a wolfrun’d inkmoth. A deck packed with dismembers, doomblades and victim of nights seems like a variable nightmare. Black is also very good against solar flare for the same reason, you have spot removal plus the best access to graveyard removal. If you’re running a U/B control you have snapcaster which makes all your spot removal even better. To be honest I think either U/B control or mono black infect is the best choice right now.
Ultimately the best thing you can do is assess your local meta and figure out what’s going to work best.

Before I can answer this I feel like the meta should be defined. As of right now the last couple of major tournaments show the best decks to be: Wolfrun, Solar Flare, mono black infect* and some sort of blue control or mono red.

Even though mono black infect shows 10% I think that will wildly climb in the next couple of weeks as it’s good and a lot of people are interested in playing it. After talking to some friends I feel like a black deck is the most well positioned in the meta, wolfrun can’t really beat a lot of spot removal, they’re either playing fat dudes or going all in on a wolfrun’d inkmoth. A deck packed with dismembers, doomblades and victim of nights seems like a variable nightmare. Black is also very good against solar flare for the same reason, you have spot removal plus the best access to graveyard removal. If you’re running a U/B control you have snapcaster which makes all your spot removal even better. To be honest I think either U/B control or mono black infect is the best choice right now.

Ultimately the best thing you can do is assess your local meta and figure out what’s going to work best.

FNM…&M’s! Free MTG Themed Candy for FNM players at Select Stores to Celebrate Halloween

phyrexiandreams:

For the record I would buy these holiday promos year round.

Financial report on Innistrad

Here are some numbers for anyone interested in how cases or booster boxes are broken down. I just finished opening 7 cases and came to following stats:

 Rares (59 in the set): 1,445 total || 3.49 of each rare in a case

Mythics (16 in the set): 208 total || 1.85 of each mythic per case

Foil Rares: 54 total || 1.28 foil rares per box (around 8 per case)

Foil Mythics: 7 total || 1 per case

Uncommons: 8.3 of each per case* (taken from the average of the total of 10 different uncommons)

Most people expect to be able to buy a case and have 4x of everything, as you can see this is not true. Because you are able to get 2 rares in a pack quite frequently (normal rare + rare flip card) that does effect the stats a little bit so only use these stats for this set.

Cards I expect to drop:

Snapcaster Mage - $20+ We all know this card is good, but that’s irrelevant, it’s a rare so the market will flood and it’ll eventually go down, it happens with every rare.

Garruk Relentless - $30-35 it’s already way too high and will probably bottom out at $15-20 as no one is really playing it.

Skaab Ruinator - $15 This card was speculated to be broken, so far no one is doing anything with it and because it’s such a niche card (graveyard abuse) I expect it to drop and may go up down the line once the other 2 sets give it some fuel.

The dual lands (woodland cemetery, sulfur falls, etc.) - $4-6 There’s not enough use for them to stay at this price, they’re only a rare and eventually will flood the market settling at $3-4

Cards to I expect to go up:

Heartless Summoning - $4-5 may go up to $10+ a lot of people are talking about this card and the ability to drop turn 3-4 titans, wurmcoils, free myr superions or get into shenanigans with glissa/perilous myr seems too good. Hoard these around $2 if you can.

Tree of Redemption - $3-4 this card is nuts, it’s splashable, hard to kill and is a complete house against mono-red/aggro decks. I can definitely see this going up to around $10+ it’s a mythic so if it goes viral it’ll be impossible to find. I’ve been grabbing as many as I can at $2

Daybreak Ranger - $1-2 people are valuing this card extremely low (around 0.25 to 0.50), grab as many as you can, people are starting to hoard these and it may sky-rocket. Brian Kibler apparently pre-ordered 200 of them for under a dollar, the last card he did that to was spellskite and we all know how that went.

Mayor of Avabruck - $2-3 despite it being a pre-release foil I can see this card going up if a werewolf tribe deck breaks out. It’s a powerhouse at only 2 mana and would be a 4 of in every deck. Might be worth picking up if you can get them for around a dollar.

Cards to keep an eye on:

Liliana of the Veil - $30-35 this card is already really high but it’s already showing up in all formats and while I don’t think it’ll be as impactful as Jace 2.0 it’s definitely worth keeping an eye on and I don’t see it dropping anytime soon.

Geist of Saint Traft - $12-15 I love this card, it curves perfectly with angelic destiny (a card I’ve been hoarding) and think it’ll see a lot of play.

Past in Flames - $7-9 the new yawgmoth’s will, if this replaces Ill-Gotten Gains in legacy (or run aside it) it may go up. Regardless it’s an eternal format card so the foils are going to be really expensive, keep that in mind if trading for one.

GPOY. New sleeves came in from SCG! I don’t really like how they shuffle, but I love fatties, so you know, had to get’em.

GPOY. New sleeves came in from SCG! I don’t really like how they shuffle, but I love fatties, so you know, had to get’em.

UB infect sweeps a random magic-league trial. :] I love seeing rogue decks get in there.

UB infect sweeps a random magic-league trial. :] I love seeing rogue decks get in there.

mtgfan:

The actual ruling text of the card:

10/4/2004: This card is a bit weird. When it enters the battlefield under your control, you give control of it to an opponent. After that it damages them each turn because the “you” on the card means its controller.


I’ve always liked this card, run it in a deck with ranger of eos, and you’ll be doing 4 to your opponent per turn? That’s a tight clock. Run it with story circle, still moon cavalier, wall of reverence, wall of omens, bane slayer angel, and a grip of removal and you’re good to go.

mtgfan:

The actual ruling text of the card:

10/4/2004: This card is a bit weird. When it enters the battlefield under your control, you give control of it to an opponent. After that it damages them each turn because the “you” on the card means its controller.

I’ve always liked this card, run it in a deck with ranger of eos, and you’ll be doing 4 to your opponent per turn? That’s a tight clock. Run it with story circle, still moon cavalier, wall of reverence, wall of omens, bane slayer angel, and a grip of removal and you’re good to go.